Games, builds and the thinking behind them.
These six projects show the different ways I’ve contributed across QA, playtesting and development. I’ve kept the real builds, decisions and public evidence close so you can see the work for yourself.
Ka-Pow City!!
A flagship case study connecting playtesting to sprint priorities, smarter enemy movement, engine decisions and hands-on Unity development.
View project →Sanctum of the Evergreen Solitude
A released Unity HTML5 action game built around projectile combat, movement and a distinctive rewind mechanic — playable directly inside the portfolio.
View project →Rabid Proof Fence
A browser-playable first-person survival-horror project set in the Australian outback, credited to Lance Dean and Tahnee Worland.
View project →Woodland Worth
A strategy prototype about defending a farm from overbearing insurance brokers — mixing farming, tower-defense ideas and an intentionally offbeat premise.
View project →DECEPTECHO
A first-person downloadable prototype combining programming, QA and game-design work across a final public Windows build.
View project →TroubleMakers
An open-world Unreal Engine social sandbox about creating, sharing and exploring work across three urban zones.
View project →




