Serious about the work. Easy to work with.
I work across game QA, playtesting and development. My strongest contribution is often the space between disciplines: understanding what the player is experiencing, what the build is doing technically, what the project requires, and how those things affect the next production decision.
I like looking at work objectively, communicating what matters clearly, and helping teams turn feedback into something useful. That might mean reproducing a bug, spotting a production risk, keeping documentation current, validating a feature against the brief, or jumping into the engine to understand why something behaves the way it does. I’m curious by nature, but I’m also careful about turning that curiosity into something the team can act on.
What I bring
Objective feedback, responsive collaboration, technical understanding, QA documentation, playtesting, project awareness and a willingness to flex with production and business priorities. I care about quality, but I also care about the reality of getting a game made.
Current studio work
I currently contribute to LOVE X LOVE ↗ with The Kids From Yesterday across development, QA & testing, and 3D.
Meet the player behind the playtests.
Games, greyhounds, Sith logic and strong opinions about coffee. Consider this the unofficial character sheet.
Favourite game series
Toss-up between Dragon Age and Fable.
The game that got me hooked
Jak and Daxter.
Favourite pet
Greyhounds. Adorable, weird and 100% chill.
Jedi or Sith
Sith — and I have some compelling reasons why.
PC, PlayStation or Xbox
PC and PlayStation over Xbox. Disputes are best settled in Mortal Kombat.
Tea or coffee
Coffee. Magic bean juice over dried leaves any day.