Ka-Pow City!!
A flagship case study connecting playtesting to sprint priorities, smarter enemy movement, engine decisions and hands-on Unity development.
I’ve made the browser-ready games playable right here. For desktop-only projects, I’ve shown the supported platforms up front so you know exactly what you’re opening.
I’ve swapped the playable builds for gameplay videos on smaller screens, so you can still see what they’re like without fighting desktop controls on your phone. If you’re visiting on a desktop, you can actually jump into some of these and play them right here.
3 playable builds.
No install required — open the player and jump straight in.
3 games to explore.
Pick one and I’ll show you the gameplay. On desktop, these same pages launch the playable builds.
A flagship case study connecting playtesting to sprint priorities, smarter enemy movement, engine decisions and hands-on Unity development.
A released Unity HTML5 action game built around projectile combat, movement and a distinctive rewind mechanic — playable directly inside the portfolio.
A browser-playable first-person survival-horror project set in the Australian outback, credited to Lance Dean and Tahnee Worland.
3 downloadable builds.
These were made for desktop. Choose a game, check the platform and I’ll send you to the original itch.io download.
A strategy prototype about defending a farm from overbearing insurance brokers — mixing farming, tower-defense ideas and an intentionally offbeat premise.
A first-person downloadable prototype combining programming, QA and game-design work across a final public Windows build.
An open-world Unreal Engine social sandbox about creating, sharing and exploring work across three urban zones.