Project case study

TroubleMakers

Create, share and explore inside a desktop-first social sandbox.

An open-world Unreal Engine social sandbox about creating, sharing and exploring work across three urban zones.

PrototypeUnreal EngineWindows

The game

TroubleMakers is an open-world social sandbox built in Unreal Engine. The project centres on creativity and community: players can upload or paint work, react to other players’ creations and explore three urban zones.

The public project credits me alongside the wider development team and lists Unreal Engine, 3ds Max and Adobe Photoshop among the production tools.

Play format

TroubleMakers is distributed as a Windows desktop build. The original project notes that browser delivery would require Pixel Streaming, so I’ve presented it honestly as a download rather than pretending the build is web-native.