Capability 03

Technical enough to bridge the gap.

My programming, engine and 3D experience gives my QA and production work real context. It means I can talk with developers about what the build is doing instead of treating the technical layer like a black box.

Development gives my QA more context.

Because I’ve worked hands-on with implementation, I can move between what the player is experiencing, what the engine is doing and what a change might mean for production. Those conversations become much more useful when everyone can meet in the middle.

Where that shows up

I’ve worked across Unity and Unreal projects, programming, 2D rigging and animation workflows, 3D assets, level implementation, source control and the practical debugging that comes with getting a build to behave as intended.